Instead, Quantum of Solace is all about cover, with a neat Gears of War/Uncharted style system that snaps you instantly from a standard FPS view to a close third-person view of a digital Daniel Craig ducking for dear life. With the focus on Bond and Bond alone, the AI squad mates and cover and advance mechanics that lie at the heart of Call of Duty are no more. We’ve already seen what this can do when pushed and those familiar with the tried and trusted Call of Duty control scheme will have an immediate head start in Quantum of Solace – you’ll already have the ‘left-trigger aim, right-trigger fire’ drill down pat. Treyarch – the developer behind the new Call of Duty: World at War – has been able to base its Bond game on the established CoD4 engine.
It’s roughly enjoyable, but anyone expecting Treyarch to do for the Bond games what Daniel Craig has done for the movies will go away feeling slightly let down. In a nutshell, Quantum of Solace is a solid but slightly dated FPS with a few interesting Bond elements. With Quantum of Solace, the team at Treyarch hasn’t made as wretched a game as Goldeneye: Rogue Agent or Agent Under Fire, but neither is this the strongest or most imaginative action game you’ll play this season. Given the often miserable quality of the preceding material, it doesn’t actually mean that it’s necessarily all that good. Saying that Quantum of Solace is the best Bond video game since Goldeneye is a bit like suggesting that the new Snow Patrol album is the band’s best yet. Unfortunately, we have to follow that statement with a fairly whacking ‘however’. Let’s kick off with a big, bold statement: Quantum of Solace is the best Bond video game since Goldeneye. ”’Platforms: Xbox 360, PlayStation 3, Nintendo Wii, Nintendo DS, PC – Xbox 360 version reviewed.”’